Re: Setting Up on New Machine

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 12-02-27 09:08 AM, Henry Gomersall wrote:
> On Mon, 2012-02-27 at 09:05 -0500, Mike C. Fletcher wrote:
>> Likely need to recompile all of the glut, gle, accelerate etc DLLs if
>> that's the case.  I'll see if I can get some time to do that today.
>> Don't know if I have all of the compilation tools set up properly for
>> the 64-bit Windows, so that might be a bit of a challenge (hopefully
>> mingw64 exists and will work with 2.6).  Python 2.7 *should* IIRC
>> work
>> with the currently-available free compiler, so *that* should be
>> straightforward.
> This:
> https://github.com/hgomersall/GLE-for-PyOpenGL-for-Windows
>
> might be useful for the gle bit.
>
> cheers,
>
> Henry
Do you happen to know what the changes were?  Is this something I should 
fold back into PyOpenGL's build process?  Were there changes that make 
non-64-bit no longer work?  Seem the history starts with your adding it 
to the repository there.

Thanks,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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