Re: Setting Up on New Machine
Henry Gomersall <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <1330356230.2126.4.camel@whg21-laptop> |
On Mon, 2012-02-27 at 10:18 -0500, Mike C. Fletcher wrote: > > Theoretically, it should be possible to use cygwin to generate > 64-bit > > binaries. Let me know if you decide to move forward in this > direction, > > I might be able to help. > > What I'm reading is saying that Mingw64 (i.e. Cygwin without the > Cygwin > DLL) isn't a good option (yet). > > http://wiki.cython.org/64BitCythonExtensionsOnWindows > > The Python 2.6 win32 releases were all Mingw32 compiles, as that let > me > use Mingw32 for 2.6 and VC++ Express for the 2.7 version. I'll > likely > go with the SDK approach for the 2.7 releases on 64-bit, not sure > what > I'll do for the 64-bit 2.6 compiles yet. If this wasn't a > pay-per-install OS I'd just set up a VM branch for the 2.6 release, > but > I only have the one (real) machine with a Win64 license. There is more info on the distutils page on cross compiling: http://docs.python.org/distutils/builtdist.html I don't know how that tallies with the emphatic "Do not use MinGW-w64". I'm assuming distutils uses mingw (though I don't really know). cheers, Henry ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net