Re: Setting Up on New Machine

Alejandro Segovia <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAAXrc9P8KNaLCkt0C9MDSbpYW1SC_L5o8gsbtSkFaG_=v5BOWQ@mail.gmail.com>
2012/2/27 Henry Gomersall <[email protected]>

> On Mon, 2012-02-27 at 10:23 -0500, Mike C. Fletcher wrote:
> > > This:
> > > https://github.com/hgomersall/GLE-for-PyOpenGL-for-Windows
> > >
> > > might be useful for the gle bit.
> > >
> > > cheers,
> > >
> > > Henry
> > Do you happen to know what the changes were?  Is this something I
> > should
> > fold back into PyOpenGL's build process?  Were there changes that
> > make
> > non-64-bit no longer work?  Seem the history starts with your adding
> > it
> > to the repository there.
>
> The changes were so it would build, which were all done by Alejandro. I
> pretty certain it's unmodified from that code he sent me.
>
> I don't *even* think that I built it - the dll was from Alejandro's
> efforts. (sorry I can't be more useful!).
>


I remember rebuilding the GLE DLL on Windows so it would link against a
newer MSVCRT version. I don't remember making any other changes.

Alejandro.-


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