Re: Fastest way to draw lots of points

Ian Mallett <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=seR3701+qv5YvXNOPaRQXj-=pMH7kP9v-0WzxcHGVQsQ@mail.gmail.com>
The most efficient ways to draw points are none of what you have here. You
should look into display lists (or better, VBOs).

Most of your overhead is caused by having to transfer all the data across
the graphics bus to the GPU *each frame*. Display lists and VBOs both
transfer the data once and then invoke the GPU to draw the cached data.

Ian

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