Re: Fastest way to draw lots of points
Ian Mallett <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAG4NV=seR3701+qv5YvXNOPaRQXj-=pMH7kP9v-0WzxcHGVQsQ@mail.gmail.com> |
The most efficient ways to draw points are none of what you have here. You should look into display lists (or better, VBOs). Most of your overhead is caused by having to transfer all the data across the graphics bus to the GPU *each frame*. Display lists and VBOs both transfer the data once and then invoke the GPU to draw the cached data. Ian ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users