Re: Fastest way to draw lots of points

Ryan Hope <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAA5gU8m4ZDpLsNC50uYFAuyL5VK_EN+tp086pj3_G1WhLHsm8A@mail.gmail.com>
I think miss the point that this is a moving star field, the points
are in new locations every frame. I dont see how display lists can
help with dynamic data.

On Fri, Oct 19, 2012 at 1:00 PM, Ian Mallett <[email protected]> wrote:
> The most efficient ways to draw points are none of what you have here. You
> should look into display lists (or better, VBOs).
>
> Most of your overhead is caused by having to transfer all the data across
> the graphics bus to the GPU each frame. Display lists and VBOs both transfer
> the data once and then invoke the GPU to draw the cached data.
>
> Ian



-- 
Ryan Hope, M.S.
CogWorks Lab
Cognitive Science Department
Rensselaer Polytechnic Institute

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