Re: Fastest way to draw lots of points
Ryan Hope <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAA5gU8m4ZDpLsNC50uYFAuyL5VK_EN+tp086pj3_G1WhLHsm8A@mail.gmail.com> |
I think miss the point that this is a moving star field, the points are in new locations every frame. I dont see how display lists can help with dynamic data. On Fri, Oct 19, 2012 at 1:00 PM, Ian Mallett <[email protected]> wrote: > The most efficient ways to draw points are none of what you have here. You > should look into display lists (or better, VBOs). > > Most of your overhead is caused by having to transfer all the data across > the graphics bus to the GPU each frame. Display lists and VBOs both transfer > the data once and then invoke the GPU to draw the cached data. > > Ian -- Ryan Hope, M.S. CogWorks Lab Cognitive Science Department Rensselaer Polytechnic Institute ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net