Re: Fastest way to draw lots of points

Derakon <[email protected]> Fri, 19 Oct 2012 11:41:01 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CA+Qo5j41Ss=i0PA4VRQMJKS2pGE-FDjuKNWKn1zhDja+ie3SPQ@mail.gmail.com>
On Fri, Oct 19, 2012 at 11:37 AM, Henry Gomersall <[email protected]> wrote:
> On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote:
>> Thanks for the ideas guys. I am a complete OpenGL noob, just started
>> using it last week so things like VBOs and shaders are a little over
>> my head at the moment. I start looking into these things though.
>>
> They're the modern way to do things. To the point that it's probably not
> much worth learning anything else.

To be fair, glPoints is a heck of a lot easier to wrap your head
around than VBOs are. To some extent it's worth learning the "wrong
but functional" approach only to unlearn it later, in the interests of
smoothing out the learning curve.

Plus, it's not like support for the old functions is going to go away.
They just don't work quite as well.

>
> Henry
>

-Chris

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