Re: Shader doesn't compile with Python 3
Matt Williams <[email protected]> Wed, 29 May 2013 17:23:46 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAD2qLTBFwdNB+=E++OvPKhQtCCE2Rp+_Bn=j9FvsOJ_thDXY5w@mail.gmail.com> |
On 29 May 2013 06:53, Gabriele Lanaro <[email protected]> wrote: > I'm having the same problem in python 3 (not being able to compile the > shaders because it gets an invalid literal). Did you find any actual > workaround for that? The only solution I found was to update to the latest version in bzr. Have you tried that? I agree that it's not an ideal solution but it worked for me. Matt ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net