Re: Shader doesn't compile with Python 3

Matt Williams <[email protected]> Wed, 29 May 2013 17:23:46 +0100
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAD2qLTBFwdNB+=E++OvPKhQtCCE2Rp+_Bn=j9FvsOJ_thDXY5w@mail.gmail.com>
On 29 May 2013 06:53, Gabriele Lanaro <[email protected]> wrote:
> I'm having the same problem in python 3 (not being able to compile the
> shaders because it gets an invalid literal). Did you find any actual
> workaround for that?

The only solution I found was to update to the latest version in bzr.
Have you tried that?

I agree that it's not an ideal solution but it worked for me.

Matt

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