Re: Shader doesn't compile with Python 3

Chris Barker - NOAA Federal <[email protected]> Wed, 29 May 2013 09:23:17 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CALGmxE+rgi3JY6D6Z8MwtihuUEDBp_h1RX9AHZfZwaySM0f_Hw@mail.gmail.com>
On Tue, May 28, 2013 at 10:53 PM, Gabriele Lanaro
<[email protected]> wrote:
> I'm having the same problem in python 3 (not being able to compile the
> shaders because it gets an invalid literal). Did you find any actual
> workaround for that?

IIUC shaders have to be written in ASCII, perhaps with Py3, you are
passing unicode in -- ty encoding it to ascii and passing the bytes
object instead.

Or maybe I totally mis-understand the issue!

-Chris



-- 

Christopher Barker, Ph.D.
Oceanographer

Emergency Response Division
NOAA/NOS/OR&R            (206) 526-6959   voice
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[email protected]

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