A little help with blending and glx
Oly <[email protected]> Wed, 18 Sep 2013 08:54:45 +0100
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAPZowhzxo4eTwXDDYqd+JM-9qWcy2aL+qp3CfPWvKeDQekz8UA@mail.gmail.com> |
I have the example code below, simplified from a larger project. I have been trying to make alpha channels work i have enabled blending and written a similar example using pygame which works. How ever setting up opengl to work with a glx context seems to stop blending from working, i have a feeling i need to enabel some parameter to the gl context setup but have not been able to find out what that parameter is. Any suggestions on why this is not working, i have tried on two different machines one with high end radeon and another with an intel graphics card both do the same however. http://pastebin.com/vTDspSwp Any help would be most appreciated. ------------------------------------------------------------------------------ LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users