Re: A little help with blending and glx
"Mike C. Fletcher" <[email protected]> Wed, 18 Sep 2013 10:39:15 -0400
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 13-09-18 03:54 AM, Oly wrote:
> I have the example code below, simplified from a larger project. I
> have been trying to make alpha channels work i have enabled blending
> and written a similar example using pygame which works. How ever
> setting up opengl to work with a glx context seems to stop blending
> from working, i have a feeling i need to enabel some parameter to the
> gl context setup but have not been able to find out what that
> parameter is.
>
> Any suggestions on why this is not working, i have tried on two
> different machines one with high end radeon and another with an intel
> graphics card both do the same however.
>
> http://pastebin.com/vTDspSwp
>
> Any help would be most appreciated.
So it really doesn't seem to be *blending* that's the problem here, it's
just that you're not getting a GL context set up at all? I note that
the following functions:
XDISPLAY_POINTER = ctypes.POINTER( struct__XDisplay )
...
self.display = GdkX11.x11_get_default_xdisplay()
self.xscreen = GdkX11.x11_get_default_screen()
self.xdisplay = ctypes.cast( hash(self.display), XDISPLAY_POINTER )
are there, and seem to work, but glXChooseVisual always returns None on
my machine, which the docs suggest is due to an unrecognized attribute
in the attribute list.
Afraid I haven't much more to go on. This *looks* like it's something
simple going wrong, but I don't see it immediately.
Good luck,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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