Re: Depth buffer attachment problem

Nicolas Rougier <[email protected]> Mon, 24 Feb 2014 22:23:15 +0100
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
Thanks, that will be really useful. I'll try to turn your example into a rotating cube and see what happens.
And if it works, it'll make a nice addition to pyopengl.

Nicolas


On 24 Feb 2014, at 21:52, Mike C. Fletcher <[email protected]> wrote:

> On 14-02-24 03:40 PM, Nicolas Rougier wrote:
> 
> ...
>> I cannot provide a simple example since the example comes from a project (vispy). If anyone have a simple glut based example showing framebuffer rendering (with depth buffer) such as cube rendered on cube, that could help.
> 
> I can check out code for vispy (already have it checked out on multiple 
> machines).
> 
> I don't have a simple "render a cube" sample, but this code here:
> 
> http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/view/head:/tests/shadow_2.py
> 
> renders a shadow map (that is, a depth-texture) using FBOs and might 
> help with what needs to happen to render a scene into an FBO.
> 
> HTH,
> Mike
> 
> -- 
> ________________________________________________
>   Mike C. Fletcher
>   Designer, VR Plumber, Coder
>   http://www.vrplumber.com
>   http://blog.vrplumber.com
> 
> 
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