Re: Depth buffer attachment problem
rndblnch <[email protected]> Tue, 25 Feb 2014 09:01:29 +0000 (UTC)
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
Nicolas Rougier <Nicolas.Rougier <at> inria.fr> writes: > First image is direct rendering (no framebuffer) and is ok. Second image is indirect rendering (rendering > to texture then displaying the texture, the left washed-out part is ok, it comes from the fragment shader > for testing purposes). > > I suspect the depth buffer is not really attached but I did not get any error along the way. did you clear the depth buffer between the binding of the FBO and the rendering? the code (even with dependencies) would help for analysis. renaud ------------------------------------------------------------------------------ Flow-based real-time traffic analytics software. Cisco certified tool. Monitor traffic, SLAs, QoS, Medianet, WAAS etc. with NetFlow Analyzer Customize your own dashboards, set traffic alerts and generate reports. Network behavioral analysis & security monitoring. All-in-one tool. http://pubads.g.doubleclick.net/gampad/clk?id=126839071&iu=/4140/ostg.clktrk _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net