Re: glGetUniformBlockIndex
Ian Mallett <[email protected]> Mon, 31 Mar 2014 23:50:18 -0600
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=u5y-294AEaF+no9b7W8r50qrg21eoQ+N=69Niv=ytsWg@mail.gmail.com> |
Hi, If this is what I think it is, I have noticed similar behavior for other low-level shader-string-affecting calls. I think doing it this way is probably the Right Thing, as I expect it avoids needing to do direct string conversion to ASCII text. Cheers, Ian ------------------------------------------------------------------------------ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users