Re: Load image only with PyOpenGL?

Chris Barker <[email protected]> Mon, 7 Apr 2014 10:54:06 -0700
Newsgroups gmane.comp.python.opengl.user
Message-ID <CALGmxELB3fFLGKkESK_xcF8NsOVBixCnshM+3RNtXvQWpqYrLA@mail.gmail.com>
On Fri, Apr 4, 2014 at 10:01 PM, Robinson Risquez <[email protected]> wrote:

> Hi, there is a way to load and render a simple image only with PyOpenGL without
> using PIL, Pygame, FreeImage or others librarys outside PyOpenGL? no
> matter if I use a strange image format or something.
>

you could use raw RGB  or RGBA bytes as your format, and then just load
them up into a bytes object and create a texture from  that.

and the stdlib included a couple compression modules:

https://docs.python.org/2/library/archiving.html

so you could write a little custom compressed format with those.

-Chris



>  I want to avoid external libraries. Thanks!.
>
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