Re: Help needed with OpenGL ES2
Mark Burton <[email protected]>
| Newsgroups | gmane.comp.python.pyqt-pykde |
|---|---|
| Message-ID | <20200205181248.29aa11d0@toucan> |
Hi Phil, > Try tonight's snapshot. > > The reason ES2 support was disabled was because I didn't have a way > to build and test it and I've struggled to find anybody with decent > OpenGL experience. Thanks. Just as your email arrived I was testing a build and it appears to be working fine so far (i.e. the 3d graphics rendering looks very much like it did when I was previously using desktop GL). All I did to get PyQt5 to compile was comment out the lines that had undefined GL_* symbols. That probably wasn't the right fix but it has at least proven that the ES2 support basically works. I will try your new snapshot tomorrow. Thanks for the support. Mark _______________________________________________ PyQt mailing list [email protected] https://www.riverbankcomputing.com/mailman/listinfo/pyqt