Re: Help needed with OpenGL ES2

Mark Burton <[email protected]>
Newsgroups gmane.comp.python.pyqt-pykde
Message-ID <20200205181248.29aa11d0@toucan>
Hi Phil,

> Try tonight's snapshot.
> 
> The reason ES2 support was disabled was because I didn't have a way
> to build and test it and I've struggled to find anybody with decent
> OpenGL experience.

Thanks.

Just as your email arrived I was testing a build and it appears to be
working fine so far (i.e. the 3d graphics rendering looks very much
like it did when I was previously using desktop GL).

All I did to get PyQt5 to compile was comment out the lines that had
undefined GL_* symbols. That probably wasn't the right fix but it has
at least proven that the ES2 support basically works.

I will try your new snapshot tomorrow.

Thanks for the support.

Mark
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