Re: Help needed with OpenGL ES2
Phil Thompson <[email protected]>
| Newsgroups | gmane.comp.python.pyqt-pykde |
|---|---|
| Message-ID | <[email protected]> |
On 05/02/2020 18:12, Mark Burton wrote: > Hi Phil, > >> Try tonight's snapshot. >> >> The reason ES2 support was disabled was because I didn't have a way >> to build and test it and I've struggled to find anybody with decent >> OpenGL experience. > > Thanks. > > Just as your email arrived I was testing a build and it appears to be > working fine so far (i.e. the 3d graphics rendering looks very much > like it did when I was previously using desktop GL). > > All I did to get PyQt5 to compile was comment out the lines that had > undefined GL_* symbols. That probably wasn't the right fix but it has > at least proven that the ES2 support basically works. > > I will try your new snapshot tomorrow. That is the right fix. Phil _______________________________________________ PyQt mailing list [email protected] https://www.riverbankcomputing.com/mailman/listinfo/pyqt