Re: Help needed with OpenGL ES2

Phil Thompson <[email protected]>
Newsgroups gmane.comp.python.pyqt-pykde
Message-ID <[email protected]>
On 05/02/2020 18:12, Mark Burton wrote:
> Hi Phil,
> 
>> Try tonight's snapshot.
>> 
>> The reason ES2 support was disabled was because I didn't have a way
>> to build and test it and I've struggled to find anybody with decent
>> OpenGL experience.
> 
> Thanks.
> 
> Just as your email arrived I was testing a build and it appears to be
> working fine so far (i.e. the 3d graphics rendering looks very much
> like it did when I was previously using desktop GL).
> 
> All I did to get PyQt5 to compile was comment out the lines that had
> undefined GL_* symbols. That probably wasn't the right fix but it has
> at least proven that the ES2 support basically works.
> 
> I will try your new snapshot tomorrow.

That is the right fix.

Phil
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