Re: where to put a new modifier
Jacob Merrill via Bf-committers <[email protected]> Sat, 4 Dec 2021 18:25:41 -0800
| Newsgroups | gmane.comp.video.blender.devel |
|---|---|
| Message-ID | <CA+iAO4aBfn0LE7_1bEVgjquQX=qN0u3rQhYJq4VqxBo9-g_gHg@mail.gmail.com> |
I think* the plan is to make geometry nodes able to do all modifiers + new ones On Sat, Dec 4, 2021 at 6:23 PM bjornmose via Bf-committers < [email protected]> wrote: > Hi all, > > Some years have passed since I coded something for blender. However. > > I'd like to refactor the soft body module. AFAIK it is preferred to do > new things in C++. So I'd like to do so. > > After checking out the code and building on Lunix - system a brief > inspection of the code showed: > > There is no C++ prototype template for plugging in a new modifier. > > So I would kindly ask for a hint where to start with a new modifier. > > bjornmose > > > _______________________________________________ > Bf-committers mailing list > [email protected] > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers