Line drawings...
Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <000801c5d13b$bb072350$cbbdca18@vgmm> |
Hello folks, here is a question I have. My editor likes the cover art I made for my Sci-Fi novel using Blender (see All Albums | Photo Albums > V-Goudreault for a preview of what that may end up looking like, perhaps a testimony of what Blender can do after only a couple of months of learning) and is considering adding 3 views outline/blueprint line illustrations between chapters. I would hate to have to redesign the space interceptor ship from scratch in a different package, and I am wondering what I can do to reproduce the general layout. I tried with the toon edge (and I presume I could make all the material pure white) but either I have the overall edges showing (and not the edges between the elements that are in front of one another), i.e. it looks like a shadow; or I have every single edges of facetted objects in wire-frame, including those that should be hidden. I guess I could render each component separately with toon edge and then super impose the resulting picture elements, but that would be a lot of work. Is there a way to restrict the view to only the border edges (and ALL of those) of each elements as seen from the camera point of view? I realise using Blender for something so basic is like asking Einstein to balance a check book, but all the data is in Blender, and trying to export as DXF to pick up the ship in a CAD software results in all the elements being jumbled, like a "some assembly required" nightmare... Does anyone have a suggestion? CBVG ------------------------ Yahoo! Groups Sponsor --------------------~--> Fair play? Video games influencing politics. Click and talk back! http://us.click.yahoo.com/T8sf5C/tzNLAA/TtwFAA/_iFolB/TM --------------------------------------------------------------------~->