Line drawings...

Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <000801c5d13b$bb072350$cbbdca18@vgmm>
Hello folks,

here is a question I have.

My editor likes the cover art I made for my Sci-Fi novel using Blender
(see  All Albums  | Photo Albums > V-Goudreault for a preview of what that
may end up looking like, perhaps a testimony of what Blender can do
after only a couple of months of learning) and is considering adding
3 views outline/blueprint line illustrations between chapters.

I would hate to have to redesign the space interceptor ship from scratch
in a different package, and I am wondering what I can do to reproduce the
general layout.  I tried with the toon edge (and I presume I could make
all the material pure white) but either I have the overall edges showing
(and not the edges between the elements that are in front of one another),
i.e. it looks like a shadow; or I have every single edges of facetted
objects in wire-frame, including those that should be hidden.  I guess I
could render each component separately with toon edge and then super
impose the resulting picture elements, but that would be a lot of work.
Is there a way to restrict the view to only the border edges (and ALL of
those) of each elements as seen from the camera point of view?

I realise using Blender for something so basic is like asking Einstein
to balance a check book, but all the data is in Blender, and trying to
export as DXF to pick up the ship in a CAD software results in
all the elements being jumbled, like a "some assembly required"
nightmare...

Does anyone have a suggestion?



CBVG



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