Re: Line drawings...

m p <ysvry-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
cant you just do a screen grab with the printscreen
button and then paste in your paint app?

--- Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]>
wrote:

> Hello folks,
> 
> here is a question I have.
> 
> My editor likes the cover art I made for my Sci-Fi
> novel using Blender
> (see  All Albums  | Photo Albums > V-Goudreault for
> a preview of what that
> may end up looking like, perhaps a testimony of what
> Blender can do
> after only a couple of months of learning) and is
> considering adding
> 3 views outline/blueprint line illustrations between
> chapters.
> 
> I would hate to have to redesign the space
> interceptor ship from scratch
> in a different package, and I am wondering what I
> can do to reproduce the
> general layout.  I tried with the toon edge (and I
> presume I could make
> all the material pure white) but either I have the
> overall edges showing
> (and not the edges between the elements that are in
> front of one another),
> i.e. it looks like a shadow; or I have every single
> edges of facetted
> objects in wire-frame, including those that should
> be hidden.  I guess I
> could render each component separately with toon
> edge and then super
> impose the resulting picture elements, but that
> would be a lot of work.
> Is there a way to restrict the view to only the
> border edges (and ALL of
> those) of each elements as seen from the camera
> point of view?
> 
> I realise using Blender for something so basic is
> like asking Einstein
> to balance a check book, but all the data is in
> Blender, and trying to
> export as DXF to pick up the ship in a CAD software
> results in
> all the elements being jumbled, like a "some
> assembly required"
> nightmare...
> 
> Does anyone have a suggestion?
> 
> 
> 
> CBVG
> 
> 



	
		
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