Re: Re: Re: Missordered panels
m p <ysvry-/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
seems you find a bug then, please add it to the bug list and include the .blend file so they can iron it out. thats how it works in the blender comunity. --- Juan Franco <jumafra77-/[email protected]> wrote: > Taking a close look at your model, I noticed a > couple > things. First, some of the faces (panels) have > flipped > normals. This may lead to some ugly artifacts when > rendering. Anyway, correcting the normals didn't > seem > to fix the problem. The second thing I noticed is > the > huge scale you are working with. Reducing the size > to > 1/10 the original one did correct some of the > problem, > but still some inner faces showed up in front of the > outer ones. Maybe you sould try reducing the entire > model's size, if this doesn't conflict with your > computational calculations. > > Regards > > Juan > > --- Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]> > wrote: > > > > Date: Wed, 09 Nov 2005 02:46:44 -0000 > > > From: "Eric" <pellea72-/[email protected]> > > > Subject: Re: Missordered panels > > > > > > Not sure what you mean by "panels". Could you > post > > a .blend file (or a > > > link to it) so we can > > > see what you're talking about? The smaller > > sub-file would be preferable. > > > > Well, the object I have is a "damaged" double > walled > > cone (extruded object). > > Just picture > > a bell with thickness (hence the double wall). > Each > > of the face is what I > > call a "panel" > > (I am an aerospace engineer, in computational > fluid > > dynamics, each discrete > > face is called > > a panel, that is why I picked that name). The > inner > > wall is a different > > colour than the > > outer, and when rendering, I see some of the > inside > > faces like if they were > > outside of > > the outside ones. I managed to get around it by > > deleting the inner faces > > that would > > (and should not) not be seen ayway, but having to > > edit the scene just to get > > around > > that is time consuming. Just changing the angle > of > > the object (rotating) > > will hide back > > some of the faces but will bring out more, that is > > why I took the drastic > > route. > > > > I have uploaded a trimmed down file (126 k) that > > shows what I mean: > > > http://groups.yahoo.com/group/Blender/files/demo.blend > > > > If you do a render using the settings, some red > will > > show through, although > > the outside > > is yellow. Rotating the objet shows panel > changing, > > the effect is visible > > in a camera > > view, although the rendered image will differ from > > the camera view as to > > which faces > > are bleeding through and which are not. > > > > > > > > By the way, what version of Blender are you > using? > > > > 2.37a > > > > > > > > > > > > CBVG > > > > > > > > > > __________________________________ > Yahoo! Mail - PC Magazine Editors' Choice 2005 > http://mail.yahoo.com > __________________________________ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com ------------------------ Yahoo! Groups Sponsor --------------------~--> Get Bzzzy! (real tools to help you find a job). Welcome to the Sweet Life. http://us.click.yahoo.com/A77XvD/vlQLAA/TtwFAA/_iFolB/TM --------------------------------------------------------------------~->