Re: Re: Re: Missordered panels

m p <ysvry-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
seems you find a bug then, please add it to the bug
list and include the .blend file so they can iron it
out. thats how it works in the blender comunity.

--- Juan Franco <jumafra77-/[email protected]> wrote:

> Taking a close look at your model, I noticed a
> couple
> things. First, some of the faces (panels) have
> flipped
> normals. This may lead to some ugly artifacts when
> rendering. Anyway, correcting the normals didn't
> seem
> to fix the problem. The second thing I noticed is
> the
> huge scale you are working with. Reducing the size
> to
> 1/10 the original one did correct some of the
> problem,
> but still some inner faces showed up in front of the
> outer ones. Maybe you sould try reducing the entire
> model's size, if this doesn't conflict with your
> computational calculations.
> 
> Regards
> 
> Juan
> 
> --- Vincent Goudreault <vgoudreault-XzQKRVe1yT0V+D8aMU/[email protected]>
> wrote:
> 
> > >   Date: Wed, 09 Nov 2005 02:46:44 -0000
> > >   From: "Eric" <pellea72-/[email protected]>
> > > Subject: Re: Missordered panels
> > >
> > > Not sure what you mean by "panels". Could you
> post
> > a .blend file (or a 
> > > link to it) so we can
> > > see what you're talking about? The smaller
> > sub-file would be preferable.
> > 
> > Well, the object I have is a "damaged" double
> walled
> > cone (extruded object). 
> > Just picture
> > a bell with thickness (hence the double wall). 
> Each
> > of the face is what I 
> > call a "panel"
> > (I am an aerospace engineer, in computational
> fluid
> > dynamics, each discrete 
> > face is called
> > a panel, that is why I picked that name). The
> inner
> > wall is a different 
> > colour than the
> > outer, and when rendering, I see some of the
> inside
> > faces like if they were 
> > outside of
> > the outside ones.  I managed to get around it by
> > deleting the inner faces 
> > that would
> > (and should not) not be seen ayway, but having to
> > edit the scene just to get 
> > around
> > that is time consuming.  Just changing the angle
> of
> > the object (rotating) 
> > will hide back
> > some of the faces but will bring out more, that is
> > why I took the drastic 
> > route.
> > 
> > I have uploaded a trimmed down file (126 k) that
> > shows what I mean:
> >
>
http://groups.yahoo.com/group/Blender/files/demo.blend
> > 
> > If you do a render using the settings, some red
> will
> > show through, although 
> > the outside
> > is yellow.  Rotating the objet shows panel
> changing,
> > the effect is visible 
> > in a camera
> > view, although the rendered image will differ from
> > the camera view as to 
> > which faces
> > are bleeding through and which are not.
> > 
> > >
> > > By the way, what version of Blender are you
> using?
> > 
> > 2.37a
> > 
> > 
> > 
> > 
> > 
> > CBVG
> > 
> > 
> 
> 
> 
> 	
> 		
> __________________________________ 
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> 



		
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