Re: Texture Based Modelling

m p <ysvry-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
you could use the noise option and then from the side
select the higher vetices and remove them.

--- Sarvesh Navelkar <sarveshn-/[email protected]> wrote:

> Hello,
> 
> In both displacement as well as normal mapping the
> number of vertices in deformed mesh is same as in
> original mesh
> 
> But can we change the number of vertices....like for
> example by mapping a striped b/w texture can we get
> the output "mesh" as only the white striped part??
> 
> (we can do this for output in Alpha mapping....but
> that really does not change the actual mesh)
> 
> Regards,
> Sarvesh
> 
> --- m p <ysvry-/[email protected]> wrote:
> 
> > yes read about displacement and normal mapping.
> > 
> > --- Sarvesh Navelkar <sarveshn-/[email protected]> wrote:
> > 
> > > 
> > > 
> > > Hi,
> > > 
> > > Is it possible to model/transform an object( a
> > cube
> > > for example)
> > > into another model based on the texture applied
> to
> > > it
> > > 
> > > ( My question is not about Texture
> > > Alpha/transparency
> > > mapping.....but actually changing the original
> > mesh
> > > and vertices based on the texture)
> > > 
> > > Regards,
> > > Sarvesh
> > > 
> > > 
> > > 		
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> 
> 
> 
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> 



		
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