Re: Texture Based Modelling

Magus Thom Potter <DragonPagan01-1jI0/[email protected]>
Newsgroups gmane.comp.video.blender.user
Organization BronzDragon
Message-ID <[email protected]>
Sarvesh Navelkar wrote:

> Is it possible to model/transform an object( a cube for example) into 
> another model based on the texture applied to it
>
> ( My question is not about Texture Alpha/transparency mapping.....but 
> actually changing the original mesh and vertices based on the texture)

-- 
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/¡As the Cockerel Crows!/

» *Thom says:*~ You can give a surface a good texturing, so it is not 
flat and insipid, but I don't think you can change the fundamental shape 
of the object. As for Alpha-channels, they can make parts of the object 
"Disappear" so that it does not become part of the final image, and to 
some degree I suppose that would make the object look different; a disk 
instead of a plane, or something.

~«

… May your Mojo always bring you a little more than what you want and need.

*Magus Thomas Potter:*
Warlock; Hoodoo Padawan; BronzDragon; First Church of Satan.

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