Re: Texture Based Modelling
Magus Thom Potter <DragonPagan01-1jI0/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Organization | BronzDragon |
| Message-ID | <[email protected]> |
Sarvesh Navelkar wrote:
> Is it possible to model/transform an object( a cube for example) into
> another model based on the texture applied to it
>
> ( My question is not about Texture Alpha/transparency mapping.....but
> actually changing the original mesh and vertices based on the texture)
--
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/¡As the Cockerel Crows!/
» *Thom says:*~ You can give a surface a good texturing, so it is not
flat and insipid, but I don't think you can change the fundamental shape
of the object. As for Alpha-channels, they can make parts of the object
"Disappear" so that it does not become part of the final image, and to
some degree I suppose that would make the object look different; a disk
instead of a plane, or something.
~«
… May your Mojo always bring you a little more than what you want and need.
*Magus Thomas Potter:*
Warlock; Hoodoo Padawan; BronzDragon; First Church of Satan.
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