Re: Which book is the best for a beginner with Blender?

"Steve" <alienrelics-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
--- In [email protected], Vincent Goudreault <vgoudreault@v...>
wrote:
>
> >   Date: Tue, 10 Jan 2006 09:34:20 -0800 (PST)
> >   From: Steve Greenfield <alienrelics@y...>

> > Is the Official Blender 2.3 Guide the book of choice?
> > http://tinyurl.com/76jyz

> Yes it is.  Mind you, everything that's in the book is also available on
> line, but getting the book makes sense as you do not have to switch
> window between the web page and Blender all the time.

Yep, I hate it when the only docs are online documentation. Sometimes
I've set my laptop next to my desktop so I can avoid switching. But I
like to read when I'm eating and, er, the reverse rather than just
tied to the computer.

> You will however find that, despite its 768 pages, the book does not
> cover all the features, for the program is so rich; for some features,
> you should go with the tutorials, and also forum such as this one.

I'm looking for a good start. Right now all those buttons confuse me,
I can't tell what icon is on half of them and need a guide.

> I was an absolute beginner just 8 months ago, and the best way to learn
> was to try things. In 2 months, I was comfortable enough to make the
> cover art for my Sci-Fi novel, and I was impressed by how good the
> final product looked. And I consider that I am familiar perhaps with at
> most 30 to 40% of Blender (I skipped all animation stuff since this was
> not what I was after).

Now you have me intrigued. I'm an avid sci fi reader/watcher.

I'm very interested in the animation aspects, just not the game stuff.

Thanks to everyone,
Steve Greenfield
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