Re: Which book is the best for a beginner with Blender?
"Steve" <alienrelics-/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
--- In [email protected], Vincent Goudreault <vgoudreault@v...> wrote: > > > Date: Tue, 10 Jan 2006 09:34:20 -0800 (PST) > > From: Steve Greenfield <alienrelics@y...> > > Is the Official Blender 2.3 Guide the book of choice? > > http://tinyurl.com/76jyz > Yes it is. Mind you, everything that's in the book is also available on > line, but getting the book makes sense as you do not have to switch > window between the web page and Blender all the time. Yep, I hate it when the only docs are online documentation. Sometimes I've set my laptop next to my desktop so I can avoid switching. But I like to read when I'm eating and, er, the reverse rather than just tied to the computer. > You will however find that, despite its 768 pages, the book does not > cover all the features, for the program is so rich; for some features, > you should go with the tutorials, and also forum such as this one. I'm looking for a good start. Right now all those buttons confuse me, I can't tell what icon is on half of them and need a guide. > I was an absolute beginner just 8 months ago, and the best way to learn > was to try things. In 2 months, I was comfortable enough to make the > cover art for my Sci-Fi novel, and I was impressed by how good the > final product looked. And I consider that I am familiar perhaps with at > most 30 to 40% of Blender (I skipped all animation stuff since this was > not what I was after). Now you have me intrigued. I'm an avid sci fi reader/watcher. I'm very interested in the animation aspects, just not the game stuff. Thanks to everyone, Steve Greenfield