Re: Blender And Source engine
"Otto" <obodot-/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
Right now most of the modding is in the Source SDK (downoload thru steam) for things like landscape and interiors, what belnder would be used for in this is to create custom objects such as statues, furniture, things like that that you can export from blender. http://developer.valvesoftware.com/wiki/Modeling_props_with_Blender This may be hard and impractical, but it's alot easier than buying a multi thousand $ program and learning that. Goodluck, Happy modding. ,Otto --- In [email protected], "hed_vig" <hed_vig@...> wrote: > > Hey, Otto, do you know how this modding is accomplished. The wiki site > doesn't have any info on it. Or do you know of any other sites that > have tutorials. Love Half-Life 2. > > > --- In [email protected], "Otto" <obodot@> wrote: > > > > I don't know if any of you guys are into mod making, but to my > > delightful suprise I found that Blender is currently compatible with > > Vavle's Source Engine (Half life 2, Counter Strike Source). You can > > create objects in Blender and export them into the Source SDK for use > > on your mods. Support is still some-what limited and complicated, > but > > it's nice to see blender bein put into new uses. > > > > > Info:http://developer.valvesoftware.com/wiki/Modeling_props_with_Blend e > > r > > > > > > -Otto Dellinger > > >