Re: Newbie Q: creating a billboard rectangle with texture and alpha
"philip at staigerland.com" <[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <041501c6da17$f20625f0$6501a8c0@oshib> |
Hi Myscha, thanks. That's a good start, a really good start. I think I might incorporate some of these steps into a tutorial, with screenshots and highlights. So, in same way, how to select a picture from file to map onto the plane? It's still showing grey at this point. I have two pictures actually, for my texture which I want to map planar or cube to the plane. One picture contains the colors, the other a transparency mask in form of greyscale image. I'll need to dig around to see where to access or create a shader for the plane, similar to the sky's I guess? Can Blender use a single file that has the transparency mask in the alpha channel, for example from a 32-bit Tiff or Targa image file? -Philip > > > Message > ________________________________________________________________________ > > 1. Re: Newbie Q: creating a billboard rectangle with texture and alpha > Posted by: "Myscha" [email protected] womankindeternal > Date: Fri Sep 15, 2006 6:29 am (PDT) > > Hi Philip. I hope you haven't become completely disenchanted with > Blender. I found that once I had mastered a few basic principles it > was deceptively simple. > > I will try to walk you through what you asked: > > First, start Blender, and tap the "x" key to delete the default cube. > > Now, [space] Add > Mesh > Plane > > The corner vertices should appear as yellow dots, meaning they are > selected, so [s] and drag with the mouse will scale your plane as > large (or small) as you want. > > To change the sky color; > > [tab] to switch from Edit mode to Object mode > > then, locate the globe button on your control panel (typically at the > bottom of the screen unless you have changed your setup), and click on > the globe button. Your control panel should show World settings, > typically a dark blue preview panel, with [Real], [Blend] and [Paper] > buttons next to it. > > Start by setting the HoR, HoG and HoG sliders to 1.0 for a light > horizon value, then leave ZeR and ZeG at 0.10, but slide ZeB up to 1.0 > for a deep blue sky directly overhead. > > Now locate the "leopardskin" button, to the left of the "globe" button > and click it. > > On the "Texture" panel, click [Add new] > > Click on the listbox for Texture type and select "Clouds" > > In the listbox that says "TE:Tex.001" you can click to change the > texture name to something meaningful, for clarity and [Enter]. > > Clicking on the "Globe" button again, you should find that your > "Texture and input" panel tab (righthand side of control panel) now > includes your cloud texture, with whatever name you gave it. Click the > "Map to" tab, and you will see the default color preview for the > texture, a hideous magenta. Use the sliders to change the color to > something more acceptable for clouds, i.e. R 0.890, G 0.885, B 1.000 > and click the [Blend] and [ZenDo] buttons, to blend the texture from > the zenith down. > > Finally, click the [Blend] and [Real] buttons next to the preview > panel (left of control panel) to preview the result. > > Finally, [f12] will show a preview from the default camera angle, > looking down onto your plane, with the sky behind. > > --- In [email protected], "staigermanus" <philip@...> wrote: >> >> I can't believe how non-intuitive and difficult Blender is for >> starters. I've spent the better part of an hour trying this, and have >> failed. Bryce took me 5 minutes. Ok, maybe 8. >> >> Can someone guide me? All I am interested in doin at this time is >> >> - place a large or infinite ground polygon, perhaps a terrain, but a >> simple square will do >> >> - set the sky top half of the background to a blue color, or even a >> gradient that fades to white near the horizon (also known as Los >> Angeles grey, or Phosphor yellow) >> >> - place a distant light for the Sun up there in the Sky. >> >> - a great sky with clouds and sunset would do even better. Can the >> distant light be matched with the Sun in the sky so the shadows >> correlate automatically? (like in Carrara) >> >> - place a rectangle into the scene, standing upright on the floor >> >> - map a texture on it, from an image file in Targa format, or tiff, >> with 32-bit depth, alpha included for transparency mask >> >> - render it and see 'through' the mask where it's not opaque. >> >> - and make sure it's casting a shadow that shows the opaque mask only, >> not the whole billboard rectangle. >> >> I want to show some results of particle brush based foliage rendered >> in Blender, coming from PD Particles. Perhaps put it into a tutorial - >> http://www.thebest3d.com/pdp/tutorials - anyone can give me a pointer >> to the above steps? >> >> >> Thanks. I know it can be done, I just am flabergasted as to why I >> can't figure it out on my own. I'm not seeing that challenge with >> Cinema4D GO or other apps so far. >> > > > > > > > > Messages in this topic (3) > ________________________________________________________________________ > ________________________________________________________________________ > > Community email addresses: > Post message: [email protected] > Unsubscribe: [email protected] > List owner: [email protected] > > Shortcut URL to this group's page: > http://groups.yahoo.com/group/Blender > > and in case you've forgotten: > http://www.blender3d.com > > ------------------------------------------------------------------------ > Yahoo! Groups Links > > > > > > > > ------------------------------------------------------------------------ > > >