starter tute - Newbie Q: creating a billboard rectangle with texture and alpha
"staigermanus" <[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
I have a starter tutorial here now: http://www.thebest3d.com/pdp/tutorials/blender and more to come. --- In [email protected], "philip at staigerland.com" <philip@...> wrote: > > > Hi Myscha, thanks. That's a good start, a really good start. I think I might > incorporate some of these steps into a tutorial, with screenshots and > highlights. > > So, in same way, how to select a picture from file to map onto the plane? > It's still showing grey at this point. > > I have two pictures actually, for my texture which I want to map planar or > cube to the plane. One picture contains the colors, the other a transparency > mask in form of greyscale image. I'll need to dig around to see where to > access or create a shader for the plane, similar to the sky's I guess? > > Can Blender use a single file that has the transparency mask in the alpha > channel, for example from a 32-bit Tiff or Targa image file? > > -Philip > > > > > > > Message > > ________________________________________________________________________ > > > > 1. Re: Newbie Q: creating a billboard rectangle with texture and alpha > > Posted by: "Myscha" novawoman@... womankindeternal > > Date: Fri Sep 15, 2006 6:29 am (PDT) > > > > Hi Philip. I hope you haven't become completely disenchanted with > > Blender. I found that once I had mastered a few basic principles it > > was deceptively simple. > > > > I will try to walk you through what you asked: > > > > First, start Blender, and tap the "x" key to delete the default cube. > > > > Now, [space] Add > Mesh > Plane > > > > The corner vertices should appear as yellow dots, meaning they are > > selected, so [s] and drag with the mouse will scale your plane as > > large (or small) as you want. > > > > To change the sky color; > > > > [tab] to switch from Edit mode to Object mode > > > > then, locate the globe button on your control panel (typically at the > > bottom of the screen unless you have changed your setup), and click on > > the globe button. Your control panel should show World settings, > > typically a dark blue preview panel, with [Real], [Blend] and [Paper] > > buttons next to it. > > > > Start by setting the HoR, HoG and HoG sliders to 1.0 for a light > > horizon value, then leave ZeR and ZeG at 0.10, but slide ZeB up to 1.0 > > for a deep blue sky directly overhead. > > > > Now locate the "leopardskin" button, to the left of the "globe" button > > and click it. > > > > On the "Texture" panel, click [Add new] > > > > Click on the listbox for Texture type and select "Clouds" > > > > In the listbox that says "TE:Tex.001" you can click to change the > > texture name to something meaningful, for clarity and [Enter]. > > > > Clicking on the "Globe" button again, you should find that your > > "Texture and input" panel tab (righthand side of control panel) now > > includes your cloud texture, with whatever name you gave it. Click the > > "Map to" tab, and you will see the default color preview for the > > texture, a hideous magenta. Use the sliders to change the color to > > something more acceptable for clouds, i.e. R 0.890, G 0.885, B 1.000 > > and click the [Blend] and [ZenDo] buttons, to blend the texture from > > the zenith down. > > > > Finally, click the [Blend] and [Real] buttons next to the preview > > panel (left of control panel) to preview the result. > > > > Finally, [f12] will show a preview from the default camera angle, > > looking down onto your plane, with the sky behind. > > > > --- In [email protected], "staigermanus" <philip@> wrote: > >> > >> I can't believe how non-intuitive and difficult Blender is for > >> starters. I've spent the better part of an hour trying this, and have > >> failed. Bryce took me 5 minutes. Ok, maybe 8. > >> > >> Can someone guide me? All I am interested in doin at this time is > >> > >> - place a large or infinite ground polygon, perhaps a terrain, but a > >> simple square will do > >> > >> - set the sky top half of the background to a blue color, or even a > >> gradient that fades to white near the horizon (also known as Los > >> Angeles grey, or Phosphor yellow) > >> > >> - place a distant light for the Sun up there in the Sky. > >> > >> - a great sky with clouds and sunset would do even better. Can the > >> distant light be matched with the Sun in the sky so the shadows > >> correlate automatically? (like in Carrara) > >> > >> - place a rectangle into the scene, standing upright on the floor > >> > >> - map a texture on it, from an image file in Targa format, or tiff, > >> with 32-bit depth, alpha included for transparency mask > >> > >> - render it and see 'through' the mask where it's not opaque. > >> > >> - and make sure it's casting a shadow that shows the opaque mask only, > >> not the whole billboard rectangle. > >> > >> I want to show some results of particle brush based foliage rendered > >> in Blender, coming from PD Particles. Perhaps put it into a tutorial - > >> http://www.thebest3d.com/pdp/tutorials - anyone can give me a pointer > >> to the above steps? > >> > >> > >> Thanks. I know it can be done, I just am flabergasted as to why I > >> can't figure it out on my own. I'm not seeing that challenge with > >> Cinema4D GO or other apps so far. > >> > > > > > > > > > > > > > > > > Messages in this topic (3) > > ________________________________________________________________________ > > ________________________________________________________________________ > > > > Community email addresses: > > Post message: [email protected] > > Unsubscribe: [email protected] > > List owner: [email protected] > > > > Shortcut URL to this group's page: > > http://groups.yahoo.com/group/Blender > > > > and in case you've forgotten: > > http://www.blender3d.com > > > > ------------------------------------------------------------------------ > > Yahoo! Groups Links > > > > > > > > > > > > > > > > ------------------------------------------------------------------------ > > > > > > >