transparency from alpha channel in texture doesn't show?
"staigermanus" <[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
Ok, so I'm making progress and create my shader/material and textures, loading a .png or targa files which are 32-bit deep, carrying a picture a tree with the transparency mask in alpha, and the previewer shows the alpha in action as expected when seldcting UseApha - all so far so good..... but it doesn't show transparent when rendering. I have gone through the render settings over and over, there's no parameters to say whether transparency should be used or not as found in textures. Is it not able to do so in the default Blender renderer?