Re: hello i am new to blender and to this group

m p <ysvry-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
--- Fidelis Josaphat Soekahar <[email protected]>
wrote:

> Afaik the history of nurbs started back then, when
> polygons aren't exactly a good choice for irregular,
> smooth surfaces (organic type). Maya is the first
> one implemented nurbs and shows perfect examples of
> how great nurbs can facilitate organic models. That
> is why maya got the mark as high end 3d authoring
> tool. But after subdivision surfaces techniques
> developed, nurbs are slowly left behind. At least
> this is what some maya users I know told me.
> 
> Indeed rhinoceros is the best (maybe the only)
> specialized Nurbs modeler available in the market.
> Max got it also, but have been underdeveloped for
> several years.
> 
> With subdivision surfaces, NURBS have become the
> most useless modeling method I've ever know. It is
> awkward and very demanding. Unless you're aiming for
> higher accuracy than subd, avoid it. Don't waste
> your time.
> 
> Hope that helps
> 
agrees, subs are more easy and suitable then nurbs
most of the times.

I didt see him ask for a nurbs modeler in the first
place, he just asked what they were.

have a good weekend all.


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