Re: hello i am new to blender and to this group
m p <ysvry-/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
--- Fidelis Josaphat Soekahar <[email protected]> wrote: > Afaik the history of nurbs started back then, when > polygons aren't exactly a good choice for irregular, > smooth surfaces (organic type). Maya is the first > one implemented nurbs and shows perfect examples of > how great nurbs can facilitate organic models. That > is why maya got the mark as high end 3d authoring > tool. But after subdivision surfaces techniques > developed, nurbs are slowly left behind. At least > this is what some maya users I know told me. > > Indeed rhinoceros is the best (maybe the only) > specialized Nurbs modeler available in the market. > Max got it also, but have been underdeveloped for > several years. > > With subdivision surfaces, NURBS have become the > most useless modeling method I've ever know. It is > awkward and very demanding. Unless you're aiming for > higher accuracy than subd, avoid it. Don't waste > your time. > > Hope that helps > agrees, subs are more easy and suitable then nurbs most of the times. I didt see him ask for a nurbs modeler in the first place, he just asked what they were. have a good weekend all. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com