Re: Simple, maybe... but too much for me...
"Anthony Perlas" <akoypinoy2-/[email protected]> Fri, 06 Jun 2008 08:35:44 -0000
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
The answer is shape key. Here's a good tutorial to help you out. http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation Just follow that tutorial so you get down with the basics. As for me I do need to practice on something without the tutorial. --- In [email protected], "dcc-fan" <dcc_guru@...> wrote: > > OK, > > This will be (I think) my first official post. > > I am learning the basics, and I am trying to create a muppet in 3d. > > I have the modeling down, my question is, and picture this.... > > If you have a ball, with a wedge removed for the mouth, how do you > work the mesh so that I can open and close the mouth? what do I have > to do to make this work? > > Thanks, > > -Steve >