Re: Re: Simple, maybe... but too much for me...

The Dude <dcc_guru-/[email protected]> Fri, 6 Jun 2008 07:53:50 -0700 (PDT)
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Excellent!&nbsp; Thank you for that link...&nbsp; I know there is a lot of stuff out there, sometimes I just don't know where to look.

My next question is, When you do a shape key, on an eye for example...&nbsp; The eyelid forms around the eye and moves in a circular motion to conform to the eye.&nbsp; Would a shape key be able to do a radius or a point A to point B linear movement?

-Steve

--- On Fri, 6/6/08, Anthony Perlas &lt;akoypinoy2-/[email protected]&gt; wrote:
From: Anthony Perlas &lt;akoypinoy2-/[email protected]&gt;
Subject: [Blender] Re: Simple, maybe... but too much for me...
To: [email protected]
Date: Friday, June 6, 2008, 1:35 AM










    
            The answer is shape key. Here's a good tutorial to help you out.



http://wiki. blender.org/ index.php/ BSoD/Introductio n_to_Character_ Animation



Just follow that tutorial so you get down with the basics. As for me I

do need to practice on something without the tutorial.



--- In Blender@yahoogroups .com, "dcc-fan" &lt;dcc_guru@.. .&gt; wrote:

&gt;

&gt; OK,

&gt; 

&gt; This will be (I think) my first official post.

&gt; 

&gt; I am learning the basics, and I am trying to create a muppet in 3d.

&gt; 

&gt; I have the modeling down, my question is, and picture this....

&gt; 

&gt; If you have a ball, with a wedge removed for the mouth, how do you

&gt; work the mesh so that I can open and close the mouth?  what do I have

&gt; to do to make this work?

&gt; 

&gt; Thanks,

&gt; 

&gt; -Steve

&gt;




      

    
    
	
	 
	
	








	


	
	


      

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