Re: Re: Simple, maybe... but too much for me...
The Dude <dcc_guru-/[email protected]> Fri, 6 Jun 2008 07:53:50 -0700 (PDT)
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
Excellent! Thank you for that link... I know there is a lot of stuff out there, sometimes I just don't know where to look. My next question is, When you do a shape key, on an eye for example... The eyelid forms around the eye and moves in a circular motion to conform to the eye. Would a shape key be able to do a radius or a point A to point B linear movement? -Steve --- On Fri, 6/6/08, Anthony Perlas <akoypinoy2-/[email protected]> wrote: From: Anthony Perlas <akoypinoy2-/[email protected]> Subject: [Blender] Re: Simple, maybe... but too much for me... To: [email protected] Date: Friday, June 6, 2008, 1:35 AM The answer is shape key. Here's a good tutorial to help you out. http://wiki. blender.org/ index.php/ BSoD/Introductio n_to_Character_ Animation Just follow that tutorial so you get down with the basics. As for me I do need to practice on something without the tutorial. --- In Blender@yahoogroups .com, "dcc-fan" <dcc_guru@.. .> wrote: > > OK, > > This will be (I think) my first official post. > > I am learning the basics, and I am trying to create a muppet in 3d. > > I have the modeling down, my question is, and picture this.... > > If you have a ball, with a wedge removed for the mouth, how do you > work the mesh so that I can open and close the mouth? what do I have > to do to make this work? > > Thanks, > > -Steve > [Non-text portions of this message have been removed]