Re: Simple, maybe... but too much for me...

"Anthony Perlas" <akoypinoy2-/[email protected]> Fri, 06 Jun 2008 18:29:34 -0000
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
It can do that I guess. Shape key moves the vertice edited from the
rest position. It would move independent to the eye. A perfectly
spherical eye shouldn't interfere with the eyelids unless it is
lopsided somehow.

--- In [email protected], The Dude <dcc_guru@...> wrote:
>
> Excellent!&nbsp; Thank you for that link...&nbsp; I know there is a
lot of stuff out there, sometimes I just don't know where to look.
> 
> My next question is, When you do a shape key, on an eye for
example...&nbsp; The eyelid forms around the eye and moves in a
circular motion to conform to the eye.&nbsp; Would a shape key be able
to do a radius or a point A to point B linear movement?
> 
> -Steve
> 
> --- On Fri, 6/6/08, Anthony Perlas akoypinoy2@... wrote:
> From: Anthony Perlas akoypinoy2@...
> Subject: [Blender] Re: Simple, maybe... but too much for me...
> To: [email protected]
> Date: Friday, June 6, 2008, 1:35 AM
> 
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>             The answer is shape key. Here's a good tutorial to help
you out.
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> http://wiki. blender.org/ index.php/ BSoD/Introductio
n_to_Character_ Animation
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> 
> Just follow that tutorial so you get down with the basics. As for me I
> 
> do need to practice on something without the tutorial.
> 
> 
> 
> --- In Blender@yahoogroups .com, "dcc-fan" dcc_guru@ .&gt; wrote:
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> &gt;
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> &gt; OK,
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> &gt; 
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> &gt; This will be (I think) my first official post.
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> &gt; 
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> &gt; I am learning the basics, and I am trying to create a muppet in 3d.
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> &gt; 
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> &gt; I have the modeling down, my question is, and picture this....
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> &gt; 
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> &gt; If you have a ball, with a wedge removed for the mouth, how do you
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> &gt; work the mesh so that I can open and close the mouth?  what do
I have
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> &gt; to do to make this work?
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> &gt; 
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> &gt; Thanks,
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> &gt; 
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> &gt; -Steve
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> &gt;
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