Re: Second Life and Blender
"robstawithlove" <robstawithlove-/[email protected]> Thu, 09 Oct 2008 12:39:01 -0000
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
I found something a while ago, but I can't for the life of me find it now! The best is to Google "Prim Sculpties in Blender" and follow the links. SL needs you to load a UV/Norm colour map (2D image), where the three primary colours represent the distance from a hypothetical object centre along a specific axis. The tutorial I found involved mapping the three primary colours in different directions on your object and then unwrapping it and saving the image (or something along those lines). Methinks, however, that if you go to the scene buttons (bake tab) and bake your normals, you could save the baked image from the UV/Image Editor and load that up to SL and it should work just fine Good luck (and take care of them Lindens, or you'll be camping and sucking up to hippies before you can upload any more!) --- In [email protected], Grey Coyote <greycoyotee@...> wrote: > > > Does anyone know of or seen tutorials on how to make Second Life objects with Blender? > > If so please share > > Thanks! > > > > > > [Non-text portions of this message have been removed] >