Re: Second Life and Blender

"robstawithlove" <robstawithlove-/[email protected]> Thu, 09 Oct 2008 12:39:01 -0000
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
I found something a while ago, but I can't for the life of me find it now!

The best is to Google "Prim Sculpties in Blender" and follow the links.

SL needs you to load a UV/Norm colour map (2D image), where the three
primary colours represent the distance from a hypothetical object
centre along a specific axis. The tutorial I found involved mapping
the three primary colours in different directions on your object and
then unwrapping it and saving the image (or something along those
lines). Methinks, however, that if you go to the scene buttons (bake
tab) and bake your normals, you could save the baked image from the
UV/Image Editor and load that up to SL and it should work just fine

Good luck (and take care of them Lindens, or you'll be camping and
sucking up to hippies before you can upload any more!)

--- In [email protected], Grey Coyote <greycoyotee@...> wrote:
>
> 
> Does anyone know of or  seen tutorials on how to make Second Life
objects with Blender?
> 
> If so please share
> 
> Thanks!
> 
> 
> 
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> 
> [Non-text portions of this message have been removed]
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