Re: Re: Couple of questions
Martin Hooper <[email protected]> Tue, 9 Feb 2010 12:46:04 +0000
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Feb 9, 2010 at 12:05 PM, makeanote <makeanote-sFbbPxZDHXw0n/[email protected]>wrote: > > > Hey there Martin. > > > > First of all how do I move the pivot point of an object? I would like > > the picot point at the centre of the object. > > The pivot point can be changed by: > * change to Object Mode [Tab] > * Change to the edit tools [F9] > * Click "Centre New" > > This will move the pivot point back into the centre of your mesh (note that > moving the object in Edit mode displaces the pivot point). > > Cheers! Will try that! > > > secondly I have modelled a simple fork object using curves which I > > have converted into a mesh for rendering. I do have the curve shape > > on another layer if necessary. How do I curve it with a smooth fork > > like curve rather than grabbing the vertices and moving as it doesn't > > look as smooth when I tried it. > > I don't quite get what you mean, could you rephrase this? > > > Certainly - At the moment the object is flat - What I want to do is add some curve to it without it being too angular - Which happens when I grab and move vertices in edit mode. Here is what I have so far.... http://martinjh.homelinux.com/~martin/fork_render.jpg I want to add curvyness to make it into a real fork. [Non-text portions of this message have been removed]