Re: Re: Couple of questions

Martin Hooper <[email protected]> Tue, 9 Feb 2010 12:46:04 +0000
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
On Tue, Feb 9, 2010 at 12:05 PM, makeanote <makeanote-sFbbPxZDHXw0n/[email protected]>wrote:

>
>
> Hey there Martin.
>
>
> > First of all how do I move the pivot point of an object? I would like
> > the picot point at the centre of the object.
>
> The pivot point can be changed by:
> * change to Object Mode [Tab]
> * Change to the edit tools [F9]
> * Click "Centre New"
>
> This will move the pivot point back into the centre of your mesh (note that
> moving the object in Edit mode displaces the pivot point).
>
>
Cheers!  Will try that!



>
> > secondly I have modelled a simple fork object using curves which I
> > have converted into a mesh for rendering. I do have the curve shape
> > on another layer if necessary. How do I curve it with a smooth fork
> > like curve rather than grabbing the vertices and moving as it doesn't
> > look as smooth when I tried it.
>
> I don't quite get what you mean, could you rephrase this?
>
>
> Certainly - At the moment the object is flat - What I want to do is add
some curve to it without it being too angular - Which happens when I grab
and move vertices in edit mode.

Here is what I have so far....
http://martinjh.homelinux.com/~martin/fork_render.jpg I want to add
curvyness to make it into a real fork.


[Non-text portions of this message have been removed]