Newbie here. My rig gets twisted up when adding IK and a Contraint
"ppapostol" <[email protected]> Thu, 18 Mar 2010 01:15:33 -0000
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
Hello everybody, I'm new to the group, and am learning blender. I am constructing a rig (armature) for a human in Blender 2.49. I added IK so that when I move the foot, the leg will follow. I also added a "Locked Track" constraint to the knee so that its movement would be a little more natural. I did clear the rotation (ctrl-N) before doing these two things. After adding the ik and the contraint, the foot bone (and all its children) started to rotate wildly and I couldn't set it back to its starting position. What's going on here ? Thanks for your time and for any help you can provide. Paul