Re: Newbie here. My rig gets twisted up when adding IK and a Contraint

Christian Horne <[email protected]> Thu, 18 Mar 2010 15:10:26 -0600
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
no offense to the group, but blenderartists.org/forum is a much better
place to ask questions about blender, there are at least 50,000 people
who visit that site at least once a week, many much more often.

i've seen the rotate wildly thing happen before, it happens when it
has a constraint on it that uses an object that uses IT for a
constraint, so there is a two way connection and a loop. delete one of
the constraints and it should just go back.

On 3/17/10, ppapostol <[email protected]> wrote:
> Hello everybody,
>
> I'm new to the group, and am learning blender.
>
> I am constructing a rig (armature) for a human in Blender 2.49.  I added IK
> so that when I move the foot, the leg will follow. I also added a "Locked
> Track" constraint to the knee so that its movement would be a little more
> natural. I did clear the rotation (ctrl-N) before doing these two things.
>
> After adding the ik and the contraint, the foot bone (and all its children)
> started to rotate wildly and I couldn't set it back to its starting
> position.
>
> What's going on here ?
>
> Thanks for your time and for any help you can provide.
>
> Paul
>
>
>


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