Re: Compiling on a mac

"Nathan Palmer" <email-USd/[email protected]>
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
0.21-1 is fine to use. I instinctively grabbed the most recent
version. If compiling natively as gtk-osx is the way that works then I
want to go that route. I don't want too many variables at this point.
I might look at compiling against GTK2 at a future date though.

So if you have some scripts and some information on the 21-1/gtk-osx
method then great lets go through that.

Thanks,

Nathan

On 10/16/07, Kai-Uwe Behrmann <[email protected]> wrote:
> Nathan,
>
> CinePaint can eighter be compiled natively as a gtk-osx bundle. The
> scripts I used for this are not packaged in the source tree.
>
> The other way is to link against Gtk2 on osX. But as I tested it, it was a
> Gimp only thing. Too many gtk or glib calls did not run (eighter compile
> or work).
>
> Depending on what you like to do let me know and we can see further.
> ... and with more details.
>
> The provided 0.21-1 bundle seems to run only on Panther.
>
> Am 16.10.07, 22:50 -0600 schrieb Nathan Palmer:
>
> > Is there anywhere that I can find some information on compiling
> > CinePaint 0.22 on a Mac? I'm getting some dependency errors that I'm
> > not quite sure how to get around.
>
> kind regards
> Kai-Uwe Behrmann
> --
> developing for colour management
> www.behrmann.name + www.oyranos.org + www.cinepaint.org
>
>

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