Re: Compiling on a mac
"Nathan Palmer" <email-USd/[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
0.21-1 is fine to use. I instinctively grabbed the most recent version. If compiling natively as gtk-osx is the way that works then I want to go that route. I don't want too many variables at this point. I might look at compiling against GTK2 at a future date though. So if you have some scripts and some information on the 21-1/gtk-osx method then great lets go through that. Thanks, Nathan On 10/16/07, Kai-Uwe Behrmann <[email protected]> wrote: > Nathan, > > CinePaint can eighter be compiled natively as a gtk-osx bundle. The > scripts I used for this are not packaged in the source tree. > > The other way is to link against Gtk2 on osX. But as I tested it, it was a > Gimp only thing. Too many gtk or glib calls did not run (eighter compile > or work). > > Depending on what you like to do let me know and we can see further. > ... and with more details. > > The provided 0.21-1 bundle seems to run only on Panther. > > Am 16.10.07, 22:50 -0600 schrieb Nathan Palmer: > > > Is there anywhere that I can find some information on compiling > > CinePaint 0.22 on a Mac? I'm getting some dependency errors that I'm > > not quite sure how to get around. > > kind regards > Kai-Uwe Behrmann > -- > developing for colour management > www.behrmann.name + www.oyranos.org + www.cinepaint.org > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/