Re: Compiling on a mac

Kai-Uwe Behrmann <[email protected]>
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Nathan,

I forgot to mention the old way. Just compile the Gtk1 stuff as usual 
against X11. Then you should be able to build CinePaint with X11 Gtk1. Of 
course the other dependencies must link against the same Gtk1 version.

If you have problems, please be verbose about them, so we can understand 
something.


For a native build you'd need gtk-osx-0.7 to compile the G* frameworks. I 
think they are slightly broken on Tiger.
Then build all other stuff like jpeg, png, tiff, OpenEXR, FLTK, Gutenprint 
...
Then you might start with 0.22-1 as it still defaults to Gtk1.
Install into your path and you should be done.


Building a distributeable universal bundle is a whole other story. 
Partitially therefore my scripts once where created, but are all outdated. 
CinePaint has currently not the resources to distribute for osX.


kind regards
Kai-Uwe Behrmann
--
developing for colour management 
www.behrmann.name + www.oyranos.org + www.cinepaint.org


Am 17.10.07, 11:23 -0600 schrieb Nathan Palmer:

> So if you have some scripts and some information on the 21-1/gtk-osx
> method then great lets go through that.

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