Re: Compiling on a mac
Kai-Uwe Behrmann <[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Nathan, I forgot to mention the old way. Just compile the Gtk1 stuff as usual against X11. Then you should be able to build CinePaint with X11 Gtk1. Of course the other dependencies must link against the same Gtk1 version. If you have problems, please be verbose about them, so we can understand something. For a native build you'd need gtk-osx-0.7 to compile the G* frameworks. I think they are slightly broken on Tiger. Then build all other stuff like jpeg, png, tiff, OpenEXR, FLTK, Gutenprint ... Then you might start with 0.22-1 as it still defaults to Gtk1. Install into your path and you should be done. Building a distributeable universal bundle is a whole other story. Partitially therefore my scripts once where created, but are all outdated. CinePaint has currently not the resources to distribute for osX. kind regards Kai-Uwe Behrmann -- developing for colour management www.behrmann.name + www.oyranos.org + www.cinepaint.org Am 17.10.07, 11:23 -0600 schrieb Nathan Palmer: > So if you have some scripts and some information on the 21-1/gtk-osx > method then great lets go through that. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/