Re: Compiling on a mac

"Nathan Palmer" <[email protected]>
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Ok. I think I'm just not as used to this model of development. I'm
generally a windows developers and use many of the automated tools
(visual studio.)

When I was trying to compile cinepaint it was failing to find
pkgconfig. But pkg-config is in /opt/local/bin/ and pkgconfig is in
/opt/local/lib/. Trying to export PKG_CONFIG_PATH didn't seem to help
much at all.

Then it was failing to find the littlecms library. I downloaded the
source for that and compiled, and then ran make. But I'm not sure how
I can tell the cinepaint compile where to find littlecms.

Thanks,

Nathan

On 10/18/07, Kai-Uwe Behrmann <[email protected]> wrote:
> Nathan,
>
> I forgot to mention the old way. Just compile the Gtk1 stuff as usual
> against X11. Then you should be able to build CinePaint with X11 Gtk1. Of
> course the other dependencies must link against the same Gtk1 version.
>
> If you have problems, please be verbose about them, so we can understand
> something.
>
>
> For a native build you'd need gtk-osx-0.7 to compile the G* frameworks. I
> think they are slightly broken on Tiger.
> Then build all other stuff like jpeg, png, tiff, OpenEXR, FLTK, Gutenprint
> ...
> Then you might start with 0.22-1 as it still defaults to Gtk1.
> Install into your path and you should be done.
>
>
> Building a distributeable universal bundle is a whole other story.
> Partitially therefore my scripts once where created, but are all outdated.
> CinePaint has currently not the resources to distribute for osX.
>
>
> kind regards
> Kai-Uwe Behrmann
> --
> developing for colour management
> www.behrmann.name + www.oyranos.org + www.cinepaint.org
>
>
> Am 17.10.07, 11:23 -0600 schrieb Nathan Palmer:
>
> > So if you have some scripts and some information on the 21-1/gtk-osx
> > method then great lets go through that.
>
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