Re: Compiling CinePaint from source
Kai-Uwe Behrmann <[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Am 19.02.08, 02:24 +0530 schrieb Sudirikku Mohanjith: > It was not sufficient to install the dev packages listed in > http://www.cinepaint.org/docs/build.html to get CinePaint to compile. This page is quite old. > Some of the dev packages such as libopenexr-dev, libgutenprint-dev > were required but almost impossible to figure out that it is required. > Any way I'll try to compile again on a fresh system just to figure out > the required libraries. Maybe they are supposed be installed if I had > install X11, but I didn't. It was one of my build boxes that I used to > compile CinePain. Would you update the documentation. I usually build my packages from scratch. So I am afraid I am not very good at figuring out distribution build specifics. The later documentation resides here: http://www.cinepaint.org/docs/wiki/CinePaintDocumentation.html > rpm target also fails, and I would be seeing why it is not working tomorrow. You'd need the --enable-gtk2 and --enable-pygimp configure flags to build rpm's. > It's my pleasure helping such a wonderful project like CinePaint. Nice to read you are going on. kind regards Kai-Uwe Behrmann -- developing for colour management www.behrmann.name + www.oyranos.org ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/