Re: Cinepaint.app Bundle
Robin Rowe <[email protected]> Sun, 09 Mar 2008 01:09:16 -0800
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Eric, > If it were all going into the same directory on everyone's machine, it would > only be a matter of writing an install script that placed everything into > /opt/cinepaint (for example) and then have the Cinepaint.app simply > reference that static installation. All the dlls, everything, should stay in the bundle, not sprinkle across the system on install as though it's Linux. The build process should not put CinePaint libs in /sw, even though that's what the build notes suggest. On Mac it should be a segmented build, not LSB. Treat it as a self-contained Mac app that drags to install. Robin -- Robin Rowe CinePaint Project Leader Beverly Hills, California www.CinePaint.org ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/