Re: Cinepaint.app Bundle

Eric Robinson <[email protected]> Sun, 09 Mar 2008 12:44:03 -0500
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <C3F98C13.78E9%[email protected]>
That's what I figured (and the direction I was heading).

I switched from linux to OSX for the reason of simplicity, so I understand
the value in keeping it that way!




On 3/9/08 5:09 AM, "Robin Rowe" <[email protected]> wrote:

> Eric,
> 
>> If it were all going into the same directory on everyone's machine, it would
>> only be a matter of writing an install script that placed everything into
>> /opt/cinepaint (for example) and then have the Cinepaint.app simply
>> reference that static installation.
> 
> All the dlls, everything, should stay in the bundle, not sprinkle across
> the system on install as though it's Linux. The build process should not
> put CinePaint libs in /sw, even though that's what the build notes
> suggest. On Mac it should be a segmented build, not LSB. Treat it as a
> self-contained Mac app that drags to install.
> 
> Robin



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