Re: Cinepaint.app Bundle
Eric Robinson <[email protected]> Sun, 09 Mar 2008 12:44:03 -0500
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <C3F98C13.78E9%[email protected]> |
That's what I figured (and the direction I was heading). I switched from linux to OSX for the reason of simplicity, so I understand the value in keeping it that way! On 3/9/08 5:09 AM, "Robin Rowe" <[email protected]> wrote: > Eric, > >> If it were all going into the same directory on everyone's machine, it would >> only be a matter of writing an install script that placed everything into >> /opt/cinepaint (for example) and then have the Cinepaint.app simply >> reference that static installation. > > All the dlls, everything, should stay in the bundle, not sprinkle across > the system on install as though it's Linux. The build process should not > put CinePaint libs in /sw, even though that's what the build notes > suggest. On Mac it should be a segmented build, not LSB. Treat it as a > self-contained Mac app that drags to install. > > Robin ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/