Re: Cinepaint.app Bundle

Eric Robinson <[email protected]> Sun, 09 Mar 2008 15:23:45 -0500
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <C3F9B181.78EB%[email protected]>
Ok. I am done (I think).

If you go to http://tentatio.com/CinepaintAppBundling.tar.bz2

You will find Cinepaint.app (the actual application - intel only), the
README that is included with cinepaint-project/cinepaint/macintosh which
gives OSX build instructions, my own short README with a brief set of
additions to create the app, and the CinepaintSkeleton.app which should be
everything not created when you actually build the application (so you can
roll your own).

I used MacCinePaint-0.21-2.1.nativ.dmg.gz as a guide, though I ended up
pitching the Frameworks and stuck to the DYLIBS. That way (I figured), the
developers don't really have to worry about them.

As far as I can tell, everything runs quite well except:

1. Colormanagement is a bit cranky.
2. openexr won't display certain colors - gives pink solid in place of
certain ones. To be honest, I have no idea why, and the console is not
giving anything useful.

Thanks for being patient with me as I fiddled with this. I am a photographer
and about to finish my Master's in Theology - so not exactly a programmer.
Ha!

Let me know if there is anything else y'all need.

peace



On 3/9/08 12:34 AM, "Kai-Uwe Behrmann" <[email protected]> wrote:

> Did you look at the available native gtk-osx MacCinePaint bundles:
> http://downloads.sourceforge.net/cinepaint/MacCinePaint-0.21-2.1.nativ.dmg.gz
> ?
> 
> I dont remember I had solved path dependencies, other than to make
> CinePaints internals relocatable. For MacCinePaint I wrote a simple start
> bash script. Something similiar can run on other *nix'es as well.
> The path search is stimulated by DYLD_FALLBACK_LIBRARY_PATH and similiar
> variables.
> 
> The deployed native gtk-osx framework in this package is a pure PPC one.
> 
> kind regards
> Kai-Uwe Behrmann



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