A working Xcode3 patch against the cvs tree
Thomas Huffman <[email protected]> Sun, 16 Mar 2008 16:57:20 -0500
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Hey everyone, I believe that I finally have a functional build system for OS X (macintel) that is based upon the cvs source tree. It still relies on Apple's X11. SourceForge doesn't like large patches, so I placed it here : http://www.lightink.us/cinepaint/downloads I also can't seem to get the wiki to like me, so I ended up just tossing up a wordpress page here: http://www.lightink.us/cinepaint to contain my notes, though they are sadly weak at this stage, about building cinepaint under Xcode3. Some specific instructions reguarding the patches are available here: http://www.lightink.us/cinepaint/?p=7 The build creates a self contained app bundle, and shouldn't step on any of the other build systems, though I don't really have a way to check that. Finally, thanks to Rob Lingelbach for helping me find a bunch of problems with the initial build. laters, Tom ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/