A working Xcode3 patch against the cvs tree

Thomas Huffman <[email protected]> Sun, 16 Mar 2008 16:57:20 -0500
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Hey everyone,

	I believe that I finally have a functional build system for OS X  
(macintel) that is based upon the cvs source tree.  It still relies on  
Apple's X11.  SourceForge doesn't like large patches, so I placed it  
here : http://www.lightink.us/cinepaint/downloads

	I also can't seem to get the wiki to like me, so I ended up just  
tossing up a wordpress page here: http://www.lightink.us/cinepaint to  
contain my notes, though they are sadly weak at this stage, about  
building cinepaint under Xcode3.  Some specific instructions  
reguarding the patches are available here: http://www.lightink.us/cinepaint/?p=7

	The build creates a self contained app bundle, and shouldn't step on  
any of the other build systems, though I don't really have a way to  
check that.

	Finally, thanks to Rob Lingelbach for helping me find a bunch of  
problems with the initial build.

laters,
Tom



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