Re: [CinePaint] CinePaint and Hand-drawn Animation
Brett McCoy <[email protected]> Mon, 26 Nov 2012 06:24:00 -0500
| Newsgroups | gmane.comp.video.cinepaint.user |
|---|---|
| Message-ID | <CAPNMgw7iUegRCGCx+5bgCwXr-e8sT8N=qwZ4yPKOtGRh7azf0A@mail.gmail.com> |
On Mon, Nov 26, 2012 at 1:11 AM, Robin Rowe <[email protected]> wrote: >> True that cinepaint could benefit from a timeline. However, saving exr >> and opening them in blender can also do it. You can do tweening using >> the keyframing feature and it can display both the timeline and the preview. > > Yes, Louis, Blender can do 2D animation. However, my friend who does all > his 2D work in Blender found the learning curve was steep, that it took > him a year to discover the tricks he needed to work fast. What I'm > imagining for CinePaint 2D animation is being simple to learn and fast > to be productive. I imagine Blender would only be able to do vector-based animation with automatic tweening (like Flash or ToonBoom), rather than raster-based handdrawn animation. -- Brett W. McCoy -- http://www.brettwmccoy.com ------------------------------------------------------------------------ "In the rhythm of music a secret is hidden; If I were to divulge it, it would overturn the world." -- Jelaleddin Rumi ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov