Re: [CinePaint] CinePaint and Hand-drawn Animation

Brett McCoy <[email protected]> Mon, 26 Nov 2012 06:24:00 -0500
Newsgroups gmane.comp.video.cinepaint.user
Message-ID <CAPNMgw7iUegRCGCx+5bgCwXr-e8sT8N=qwZ4yPKOtGRh7azf0A@mail.gmail.com>
On Mon, Nov 26, 2012 at 1:11 AM, Robin Rowe <[email protected]> wrote:
>> True that cinepaint could benefit from a timeline. However, saving exr
>> and opening them in blender can also do it. You can do tweening using
>> the keyframing feature and it can display both the timeline and the preview.
>
> Yes, Louis, Blender can do 2D animation. However, my friend who does all
> his 2D work in Blender found the learning curve was steep, that it took
> him a year to discover the tricks he needed to work fast. What I'm
> imagining for CinePaint 2D animation is being simple to learn and fast
> to be productive.

I imagine Blender would only be able to do vector-based animation with
automatic tweening (like Flash or ToonBoom), rather than raster-based
handdrawn animation.

-- 
Brett W. McCoy -- http://www.brettwmccoy.com
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