Re: [CinePaint] cinepaint vs Gimp

"Deke Kincaid" <[email protected]>
Newsgroups gmane.comp.video.cinepaint.user
Message-ID <[email protected]>
> 95%?  That is indeed surprising to hear.  I am currently employed
> by a small start up venture, and even though it would reduce software
> costs to virtually nil, I would be extremely reluctant to even
> suggest Linux.

Yup, 600 employees when all cylinders are running (Feb-June just
before Summer movies come out) and another 150 in India.  3/4 of the
software is in house.  There is a team of 10+ developers.

> But, as I understand it, in the commercial graphic arts world
> productivity is all that matters.  To please that overly fastidious
> crowd becomes the paramount concern.

Yea, thats the biggest issue.  Over half the employees are project
hire for a specific movie or commercial.  So you want people to come
in and hit the ground running or with minimal training.  Many of the
in house apps have shortcut keys and menu layouts very similar to
their commercial equivilants so people can pick up the application
easily.

I know the gimp people were really pissed off at gimpshop (photoshop
ui mod) but people are much more likely to use opensource apps when it
feels familar to something they have already used.  Personally I
really tried hard to use gimp for textures on a whole animation back
at version .7(1996 I think) but just found I worked 2-3x faster with
the photoshop gui.  Much of the interface was just very clumsy.  Time
is money.

-deke

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