Re: [PATCH 13/13] drm/sun4i: Align VI buffer addresses for subsampled formats

Chen-Yu Tsai <[email protected]> Wed, 5 Aug 2026 01:04:10 +0800
Newsgroups gmane.linux.kernel,gmane.comp.video.dri.devel,gmane.linux.ports.arm.kernel
Message-ID <CAGb2v67mTzB+R7XDasSNhpmdzu5ikdoO0QwiHR432pdt_v7A_Q@mail.gmail.com>
On Wed, Aug 5, 2026 at 12:25=E2=80=AFAM Jernej =C5=A0krabec <jernej.skrabec=
@gmail.com> wrote:
>
> Dne torek, 4. avgust 2026 ob 13:14:38 Srednjeevropski poletni =C4=8Das je=
 Chen-Yu Tsai napisal(a):
> > On Tue, Aug 4, 2026 at 1:25=E2=80=AFAM Chen-Yu Tsai <[email protected]> w=
rote:
> > >
> > > On Tue, Aug 4, 2026 at 12:11=E2=80=AFAM Jernej Skrabec <jernej.skrabe=
[email protected]> wrote:
> > > >
> > > > This is a partial revert of commit 79ac1c945ab8 ("drm/sun4i: layers=
:
> > > > Use drm_fb_dma_get_gem_addr() to get display memory").
> > > >
> > > > Chroma must start at the beginning of a subsampling block, for exam=
ple
> > > > chroma start address for NV12 must be aligned to 2 pixels.
> > > > drm_fb_dma_get_gem_addr() offsets luma by the exact source coordina=
tes
> > > > and chroma by the coordinates divided by the subsampling factor, so=
 for
> > > > odd offsets both planes no longer describe the same pixel, which th=
e
> > > > Display Engine scaler can't handle.
> > > >
> > > > Align source coordinates down for all planes instead. Remaining shi=
ft
> > > > of one pixel is already compensated with scaler phase shift in
> > > > sun8i_vi_layer_update_coord().
> > >
> > > Well I think this applies to the format in general, and probably shou=
ld
> > > be fixed in drm_fb_dma_get_gem_addr() instead?
> > >
> > > > Fixes: 79ac1c945ab8 ("drm/sun4i: layers: Use drm_fb_dma_get_gem_add=
r() to get display memory")
> > > > Signed-off-by: Jernej Skrabec <[email protected]>
> > > > ---
> > > >  drivers/gpu/drm/sun4i/sun8i_vi_layer.c | 20 ++++++++++++++++++--
> > > >  1 file changed, 18 insertions(+), 2 deletions(-)
> > > >
> > > > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c b/drivers/gpu/d=
rm/sun4i/sun8i_vi_layer.c
> > > > index 09f668c8af24..ad036cb9d88e 100644
> > > > --- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
> > > > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
> > > > @@ -197,15 +197,31 @@ static void sun8i_vi_layer_update_buffer(stru=
ct sun8i_layer *layer,
> > > >         struct drm_plane_state *state =3D plane->state;
> > > >         struct drm_framebuffer *fb =3D state->fb;
> > > >         const struct drm_format_info *format =3D fb->format;
> > > > +       struct drm_gem_dma_object *gem;
> > > > +       u32 dx, dy, src_x, src_y;
> > > >         dma_addr_t dma_addr;
> > > >         u32 ch_base;
> > > >         int i;
> > > >
> > > >         ch_base =3D sun8i_channel_base(layer);
> > > >
> > > > +       /* Adjust x and y to be divisible by subsampling factor */
> > > > +       src_x =3D (state->src.x1 >> 16) & ~(format->hsub - 1);
> > > > +       src_y =3D (state->src.y1 >> 16) & ~(format->vsub - 1);
> > >
> > > AFAICT the only difference compared to drm_fb_dma_get_gem_addr()
> > > is the masking here, i.e. round_down().
> > >
> > > > +
> > > >         for (i =3D 0; i < format->num_planes; i++) {
> > > > -               /* Get the start of the displayed memory */
> > > > -               dma_addr =3D drm_fb_dma_get_gem_addr(fb, state, i);
> > > > +               gem =3D drm_fb_dma_get_gem_obj(fb, i);
> > > > +               dma_addr =3D gem->dma_addr + fb->offsets[i];
> > > > +
> > > > +               dx =3D src_x;
> > > > +               dy =3D src_y;
> > > > +               if (i > 0) {
> > > > +                       dx /=3D format->hsub;
> > > > +                       dy /=3D format->vsub;
> > > > +               }
> > > > +
> > > > +               dma_addr +=3D dx * format->cpp[i];
> > > > +               dma_addr +=3D dy * fb->pitches[i];
> > >
> > >
> > > Where as the helper has (or used to have before the blocksize stuff):
> > >
> > >     paddr +=3D (format->cpp[plane] * (state->src_x >> 16)) / fb->form=
at->hsub;
> > >     paddr +=3D (fb->pitches[plane] * (state->src_y >> 16)) / fb->form=
at->vsub;
> > >
> > > Am I missing something?
> >
> > After some headbanging on my end I see that the offset for the Y plane
> > needs to be rounded down.
> >
> > But instead of reverting the whole thing and open-coding the helper
> > again, could you adjust the address returned by the helper for odd
> > offsets?
>
> Yes, that's also an option. I'll do it in v2.
>
> >
> > And just a heads up, this also needs a clipped version of
> > drm_fb_dma_get_gem_addr() as sun8i_ui_layer_update_coord() uses the
> > clipped dimensions. I am currently working on this part.
>
> Can you explain a bit more? I don't see why it needs any adjustement.

My understanding is that drm_atomic_helper_check_plane_state() calculates
the "clipped" rectangles for the plane using values from userspace in
state->src_[xywh] and state->crtc_[xywh] and puts them in state->src
and state->dst, respectively. If the overlay is moved partially outside
the screen, the overlay is "clipped".


Say we have a screen of 1920x1080, with an overlay buffer that is 1280x720.
Say state->src_x and state->src_y are (-50, 0), given by userspace.
drm_atomic_helper_check_plane_state() will calculate the clipped & scaled
rectangles and put them in state->src. This latter rectangle is what is
used sun8i_ui_layer_update_coord().

So we would have:

    (src_x, src_y) =3D (-50, 0), (src_w, src_h) =3D (1280, 720)

The clipped numbers are

    (src.x1, src.y1) =3D (0, 0), (src.x2, src.y2) =3D (1230, 720)

src, not src_[xywh], is what sun8i layers uses to program the coordinates,
and prior to the drm_fb_dma_get_gem_addr() conversion, also to calculate
the buffer start address. drm_fb_dma_get_gem_addr() however uses src_[xy]
to calculate the address.


Essentially, when overlaying a clipped plane, the start address needs to
be adjusted if the source (top left) offset is outside the screen.
clipping =3D=3D automatic cropping to fit the screen.

I don't know if userspace applications routinely do this, but I think this
needs to be restored to the prior behavior.


ChenYu