Re: Degugging DRI

"Aprak Ofatys" <[email protected]> Wed, 3 Jan 2007 12:28:18 +0100
Newsgroups gmane.comp.video.dri.user
Message-ID <[email protected]>
OK, I think I get the point. One can't make any assumptions and needs to
keep an open mind towards any possibility.

Does anybody know of any GL debugging methodology? Since I have the sources
of the applications that causes the problem I was thinking of linking with
the ld '--wrap' option to each gl function. The wrapped functions should log
on file that they are accessed and the result of each call to the original
function. Does this sound as a reasonable way to begin to approach this
problem?

2007/1/2, Devon Miller <[email protected]>:
>
> On 1/2/07, Aprak Ofatys <[email protected]> wrote:
> > Thanks Devon and Jerome.
> >
> > Yes I know about the OGRE forums, I've read some of the posts already
> but I
> > really can't accept the explanation that OGRE should be THAT very
> special
> > and advanced so that only DECENT gfx can run with it. I think it's like
> > shooting oneself in the foot :) Besides, I think it's a plain old bug
> and
> > nothing else.
> >
> > According to the Ogre Wiki's only two vendors are supported to work,
> nvidia
> > and ATI (some ATI cards, perhaps not all).
>
> I would guess it's probably this sort of bug:
>     https://bugs.freedesktop.org/show_bug.cgi?id=9300
> where the card/driver claims a functionality it does not have. This
> happens to be a driver bug, but it could just as easily be a firmware
> bug that the windows drivers know to avoid.
>
> I know first hand. I've had to code around firmware bugs in my
> employer's products when the firmware guys were too backlogged to fix
> it themselves.
>
> dcm
>

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