Re: Visual artifacts on radeon 9500 dri

Reid Linnemann <[email protected]> Mon, 17 Mar 2008 10:10:31 -0500
Newsgroups gmane.comp.video.dri.user
Message-ID <[email protected]>
Written by Alex Deucher on 03/17/08 08:18>>
> On Mon, Mar 17, 2008 at 9:08 AM, Reid Linnemann <[email protected]> wrote:
>> Written by Alex Deucher on 03/16/08 19:55>>
>>  > On Sun, Mar 16, 2008 at 8:49 PM, Reid Linnemann <[email protected]> wrote:
>>  >> Jerome Glisse wrote:
>>  >>  > On Sat, 15 Mar 2008 11:00:25 -0500
>>  >>  > Reid Linnemann <[email protected]> wrote:
>>  >>  >
>>  >>  >> Hi list, this is my first time posting and I'm not subscribed.
>>  >>  >>
>>  >>  >> I'm running Xorg 7.3 with dri on FreeBSD 7-STABLE.
>>  >>  >>
>>  >>  >> Some time ago I noticed that seemingly random pixels were not being
>>  >>  >> rendered in all GL contexts, and simply chalked it up to my card aging.
>>  >>  >> But after a while it started to irk me, and then I remembered something
>>  >>  >> about my sapphire 9500 - it's got one of the chips with 8 pipelines but
>>  >>  >> only 4 enabled, presumably a 9700 that didn't pass QA and was rebadged
>>  >>  >> as a 9500. At one time this card was on a Windows box, and I tried
>>  >>  >> enabling all 8 pipelines with the softmod, and got the checkerboard
>>  >>  >> pattern that indicated this.
>>  >>  >>
>>  >>  >> With this in mind, I took 10 dumps of a glxgears window and merged them
>>  >>  >> together in a multilayer image in gimp, alternating multiply/divide, and
>>  >>  >> overlaid a 16x16 grid. The artifacting lined up perfectly in the
>>  >>  >> checkerboard pattern. I'm now pretty convinced that somehow either my
>>  >>  >> system's DRM module, DRI, or radeon driver are erroneously enabling all
>>  >>  >> 8 pipelines on the card, resulting in mooky-stink rendering. Anyone have
>>  >>  >> any thoughts on this?
>>  >>  >>
>>  >>  >> I've attached the images with and without the overlaid grid for reference.
>>  >>  >>
>>  >>  >>
>>  >>  >
>>  >>  >>From memory code which detect card model and decide how many
>>  >>  > pipe to enable is wrong for many card. We were just optimistic.
>>  >>  >
>>  >>  > Cheers,
>>  >>  > Jerome Glisse <[email protected]>
>>  >>
>>  >>  I'd be fine if I knew what code initialized the pipelines, then I might
>>  >>  be able to alter it to my needs.
>>  >>
>>  >
>>  > search for R300_GB_TILE_PIPE_COUNT in r300_state.c
>>  >
>>  > Alex
>>
>>  FWIW I've tried changing the value of this constant from 3<<1 (or 6) to
>>  2<<1 (or 4), but the bad tiles persist - only unrendered to. They just
>>  appear as flickering holes in the gl context in the same checkerboard
>>  pattern. Does that mean anything to you?
> 
> The only valid values for pipe count (bits 3:1) for r3xx chips are 0
> (RV3xx chips - 1 pipe) and 3 (R3xx chips - 2 pipes).  The
> documentation for these chips are available here:
> http://ati.amd.com/developer/open_gpu_documentation/R3xx_3D_Registers.pdf
> http://ati.amd.com/developer/open_gpu_documentation/R5xx_Acceleration_v1.2.pdf
> 
> In your case I suspect you want 0.
> 
> Alex


Ah, I see. I wondered why the tile pipe count constants were specified
as left-shifted values, I never considered that they were a value in a
bitfield. I'll try that out tonight.

On further investigation, this really makes sense. Looking at
ati.amd.com, the 9500 isn't even listed in discontinued products - like
they want to pretend it never existed. The 9600, with the rv350 chipset,
has half the pipes of a real r300 chip, and the rv350 tile count value
is 0. I hadn't even considered that.

Thanks for the help, and for the doc links. This will be good nightstand
reading for a while.

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