Re: Visual artifacts on radeon 9500 dri

Roland Scheidegger <[email protected]> Mon, 17 Mar 2008 16:54:12 +0100
Newsgroups gmane.comp.video.dri.user
Message-ID <[email protected]>
Reid Linnemann wrote:
> Written by Alex Deucher on 03/17/08 08:18>>
>> On Mon, Mar 17, 2008 at 9:08 AM, Reid Linnemann <[email protected]> wrote:
>>> Written by Alex Deucher on 03/16/08 19:55>>
>>>  > On Sun, Mar 16, 2008 at 8:49 PM, Reid Linnemann <[email protected]> wrote:
>>>  >> Jerome Glisse wrote:
>>>  >>  > On Sat, 15 Mar 2008 11:00:25 -0500
>>>  >>  > Reid Linnemann <[email protected]> wrote:
>>>  >>  >
>>>  >>  >> Hi list, this is my first time posting and I'm not subscribed.
>>>  >>  >>
>>>  >>  >> I'm running Xorg 7.3 with dri on FreeBSD 7-STABLE.
>>>  >>  >>
>>>  >>  >> Some time ago I noticed that seemingly random pixels were not being
>>>  >>  >> rendered in all GL contexts, and simply chalked it up to my card aging.
>>>  >>  >> But after a while it started to irk me, and then I remembered something
>>>  >>  >> about my sapphire 9500 - it's got one of the chips with 8 pipelines but
>>>  >>  >> only 4 enabled, presumably a 9700 that didn't pass QA and was rebadged
>>>  >>  >> as a 9500. At one time this card was on a Windows box, and I tried
>>>  >>  >> enabling all 8 pipelines with the softmod, and got the checkerboard
>>>  >>  >> pattern that indicated this.
>>>  >>  >>
>>>  >>  >> With this in mind, I took 10 dumps of a glxgears window and merged them
>>>  >>  >> together in a multilayer image in gimp, alternating multiply/divide, and
>>>  >>  >> overlaid a 16x16 grid. The artifacting lined up perfectly in the
>>>  >>  >> checkerboard pattern. I'm now pretty convinced that somehow either my
>>>  >>  >> system's DRM module, DRI, or radeon driver are erroneously enabling all
>>>  >>  >> 8 pipelines on the card, resulting in mooky-stink rendering. Anyone have
>>>  >>  >> any thoughts on this?
>>>  >>  >>
>>>  >>  >> I've attached the images with and without the overlaid grid for reference.
>>>  >>  >>
>>>  >>  >>
>>>  >>  >
>>>  >>  >>From memory code which detect card model and decide how many
>>>  >>  > pipe to enable is wrong for many card. We were just optimistic.
>>>  >>  >
>>>  >>  > Cheers,
>>>  >>  > Jerome Glisse <[email protected]>
>>>  >>
>>>  >>  I'd be fine if I knew what code initialized the pipelines, then I might
>>>  >>  be able to alter it to my needs.
>>>  >>
>>>  >
>>>  > search for R300_GB_TILE_PIPE_COUNT in r300_state.c
>>>  >
>>>  > Alex
>>>
>>>  FWIW I've tried changing the value of this constant from 3<<1 (or 6) to
>>>  2<<1 (or 4), but the bad tiles persist - only unrendered to. They just
>>>  appear as flickering holes in the gl context in the same checkerboard
>>>  pattern. Does that mean anything to you?
>> The only valid values for pipe count (bits 3:1) for r3xx chips are 0
>> (RV3xx chips - 1 pipe) and 3 (R3xx chips - 2 pipes).  The
>> documentation for these chips are available here:
>> http://ati.amd.com/developer/open_gpu_documentation/R3xx_3D_Registers.pdf
>> http://ati.amd.com/developer/open_gpu_documentation/R5xx_Acceleration_v1.2.pdf
>>
>> In your case I suspect you want 0.
>>
>> Alex
> 
> 
> Ah, I see. I wondered why the tile pipe count constants were specified
> as left-shifted values, I never considered that they were a value in a
> bitfield. I'll try that out tonight.
> 
> On further investigation, this really makes sense. Looking at
> ati.amd.com, the 9500 isn't even listed in discontinued products - like
> they want to pretend it never existed. The 9600, with the rv350 chipset,
> has half the pipes of a real r300 chip, and the rv350 tile count value
> is 0. I hadn't even considered that.
> 
> Thanks for the help, and for the doc links. This will be good nightstand
> reading for a while.

If I remember correctly, there was another issue with the r300 chip (and
the docs might not tell), it couldn't use hierarchical-z if only 1 pipe
was activated due to the way this was coupled to the different pipes.
Doesn't look like it gets enabled with the current driver however, so
shouldn't be a problem.

Roland

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