Re: [Fresco-devel] fresco prototyping ideas

cinap_lenrek <[email protected]> Mon, 05 Jul 2004 11:33:06 +0200
Newsgroups gmane.comp.video.fresco.devel
Message-ID <[email protected]>
Stefan Seefeld wrote:

> hi there,
>
> we'v had a nice little IRC meeting last week, and one of the outcomes
> was that some of us would like to experiment with some rather radical
> changes to the design.
> I opened a new task (http://issues.fresco.org/task150) where I want
> to discuss this efford.
>
> My current idea is to use OSG (OpenSceneGraph at 
> http://openscenegraph.org)
> and omniORBpy (http://omniorb.sf.net) and build a small demo that lets
> a client create a scene via a lightweight kit.
>
> I suggest to use omniORBpy because python's CORBA binding is very
> elegant and non-intrusive (i.e. for the sake of prototyping we don't
> have to care about issues related to object distribution).
>
> What I'd like to learn by doing this is how to define the API that
> gets exposed to the client such that
>
> * the client has the flexibility it needs to create and manipulate
>   the scene graph
>
> * the server has the flexibility it needs to make traversals fast
>
> I ought to point out that there was large agreement that CORBA is not
> a good model to go with, so I'd like to stress that my choice of 
> omniORBpy
> is really just a matter of not having to care for this right now.
> Some people are focussing on a replacement for the communication 
> layer(s),
> and as soon as it is ready we'll go forward and evaluate whether it
> meets our requirements.
>
> Anybody interested into this work please join the discussions on
> http://issues.fresco.org/task150 !
>
hm... i'm unable to post comments to this tracker, so i post it here now:

do we try to make the api of osg fresco-like or do we just write a 
CORBA-wrapper?
for the how-to-access-the-nodes-question... may to the same like in 
Micros~1 Win... have something like *handles* or proxy-objects that can 
associated with a node.
maybe have a general interface on this proxys for manipulating state...
but in first, we should try to define what scene-graph we want. are we 
just try to wrap osg with CORBA?
or do we want to make osg frescoish first? ;) or are they already the same?

> Regards,
>         Stefan
>
mfg
cinap_lenrek

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