Re: [Fresco-devel] fresco prototyping ideas
cinap_lenrek <[email protected]> Mon, 05 Jul 2004 11:33:06 +0200
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
Stefan Seefeld wrote: > hi there, > > we'v had a nice little IRC meeting last week, and one of the outcomes > was that some of us would like to experiment with some rather radical > changes to the design. > I opened a new task (http://issues.fresco.org/task150) where I want > to discuss this efford. > > My current idea is to use OSG (OpenSceneGraph at > http://openscenegraph.org) > and omniORBpy (http://omniorb.sf.net) and build a small demo that lets > a client create a scene via a lightweight kit. > > I suggest to use omniORBpy because python's CORBA binding is very > elegant and non-intrusive (i.e. for the sake of prototyping we don't > have to care about issues related to object distribution). > > What I'd like to learn by doing this is how to define the API that > gets exposed to the client such that > > * the client has the flexibility it needs to create and manipulate > the scene graph > > * the server has the flexibility it needs to make traversals fast > > I ought to point out that there was large agreement that CORBA is not > a good model to go with, so I'd like to stress that my choice of > omniORBpy > is really just a matter of not having to care for this right now. > Some people are focussing on a replacement for the communication > layer(s), > and as soon as it is ready we'll go forward and evaluate whether it > meets our requirements. > > Anybody interested into this work please join the discussions on > http://issues.fresco.org/task150 ! > hm... i'm unable to post comments to this tracker, so i post it here now: do we try to make the api of osg fresco-like or do we just write a CORBA-wrapper? for the how-to-access-the-nodes-question... may to the same like in Micros~1 Win... have something like *handles* or proxy-objects that can associated with a node. maybe have a general interface on this proxys for manipulating state... but in first, we should try to define what scene-graph we want. are we just try to wrap osg with CORBA? or do we want to make osg frescoish first? ;) or are they already the same? > Regards, > Stefan > mfg cinap_lenrek > _______________________________________________ > Fresco-devel mailing list > [email protected] > http://lists.fresco.org/cgi-bin/listinfo/fresco-devel > >